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	<title>depth first search &#187; robots</title>
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	<link>http://www.depthfirstsearch.net/blog</link>
	<description>“We can only see a short distance ahead, but we can see plenty there that needs to be done.&#34;</description>
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		<title>Robots in the News</title>
		<link>http://www.depthfirstsearch.net/blog/2008/11/25/robots-in-the-news/</link>
		<comments>http://www.depthfirstsearch.net/blog/2008/11/25/robots-in-the-news/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 05:50:03 +0000</pubDate>
		<dc:creator>JS</dc:creator>
				<category><![CDATA[computer science]]></category>
		<category><![CDATA[robots]]></category>

		<guid isPermaLink="false">http://www.depthfirstsearch.net/blog/?p=803</guid>
		<description><![CDATA[All I know is that, ethical or no, I will be avoiding those demos. Protip: Never demo with live ammunition.]]></description>
			<content:encoded><![CDATA[<p>All I know is that, ethical or no, I will be avoiding those <a href="http://www.nytimes.com/2008/11/25/science/25robots.html?partner=permalink&amp;exprod=permalink">demos</a>.</p>
<p><span style="font-size: 8;">Protip: Never demo with live ammunition.</span></p>
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		<title>Debugging and Machine Learning</title>
		<link>http://www.depthfirstsearch.net/blog/2007/12/08/debugging-and-machine-learning/</link>
		<comments>http://www.depthfirstsearch.net/blog/2007/12/08/debugging-and-machine-learning/#comments</comments>
		<pubDate>Sat, 08 Dec 2007 17:00:25 +0000</pubDate>
		<dc:creator>JS</dc:creator>
				<category><![CDATA[computer science]]></category>
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		<description><![CDATA[As I near completion on my final project for a course on reinforcement learning, I came across the following from Sutton&#8217;s page on tile coding: With the code described so far, there is a small probability that unrelated inputs will hash into some of the same tiles. In a group of tilings, usually there will [...]]]></description>
			<content:encoded><![CDATA[<p>As I near completion on my final project for a course on reinforcement learning,  I came across the following from Sutton&#8217;s page on <a href="http://www.cs.ualberta.ca/~sutton/tiles2.html">tile coding</a>:</p>
<blockquote><p>With the code described so far, there is a small probability that unrelated inputs will hash into some of the same tiles. In a group of tilings, usually there will be no more than one such &#8220;collision&#8221;, so that it is not a big problem; the learning process will sort it out. There will not be a big effect on performance unless the memory is too small or the hash functions are poorly designed. Nevertheless, the possibility of such a problem is annoying. When one&#8217;s program doesn&#8217;t work, there is a tendency, deserved or not, to suspect a failure of the hashing function.</p></blockquote>
<p>I did, in fact, discover that my memory size was too small, resulting in a number of collisions. That was not the only problem with my agent, but one of many.</p>
<p>Of recent related significance, the UTCS/ART autonomous vehicle team did not make the finals in the Urban Challenge. One of the technical problems the team faced was a bad Ethernet cable that delayed critical sensor readings by as much as five seconds. The thread here is that debugging (in the classic sense as a programmer art) does not apply easily to systems that exhibit degrees of homeostasis or non-determinism (e.g. Ethernet protocol, TD-learning).</p>
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